//=======================================================================
// Copyright 1997-2001 University of Notre Dame.
// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//=======================================================================

/*
   IMPORTANT!!!
   ~~~~~~~~~~~~
   This example uses interfaces that have been deprecated and removed from
   Boost.Grpah. Someone needs to update it, as it does NOT compile.
*/

#include <boost/config.hpp>
#include <iostream>
#include <vector>
#include <boost/graph/strong_components.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/graphviz.hpp>
#include <boost/graph/graph_utility.hpp>
/*
  Sample output:
  A directed graph:
  a --> b f h
  b --> c a
  c --> d b
  d --> e
  e --> d
  f --> g
  g --> f d
  h --> i
  i --> h j e c
  j -->

  Total number of components: 4
  Vertex a is in component 3
  Vertex b is in component 3
  Vertex c is in component 3
  Vertex d is in component 0
  Vertex e is in component 0
  Vertex f is in component 1
  Vertex g is in component 1
  Vertex h is in component 3
  Vertex i is in component 3
  Vertex j is in component 2
 */

int main(int, char*[])
{
    using namespace boost;
    const char* name = "abcdefghij";

    adjacency_list< vecS, vecS, directedS > G;
    dynamic_properties dp;
    read_graphviz("scc.dot", G, dp);

    std::cout << "A directed graph:" << std::endl;
    print_graph(G, name);
    std::cout << std::endl;

    typedef graph_traits<
        adjacency_list< vecS, vecS, directedS > >::vertex_descriptor Vertex;

    std::vector< int > component(num_vertices(G)),
        discover_time(num_vertices(G));
    std::vector< default_color_type > color(num_vertices(G));
    std::vector< Vertex > root(num_vertices(G));
    int num = strong_components(G,
        make_iterator_property_map(component.begin(), get(vertex_index, G)),
        root_map(make_iterator_property_map(root.begin(), get(vertex_index, G)))
            .color_map(
                make_iterator_property_map(color.begin(), get(vertex_index, G)))
            .discover_time_map(make_iterator_property_map(
                discover_time.begin(), get(vertex_index, G))));

    std::cout << "Total number of components: " << num << std::endl;
    std::vector< int >::size_type i;
    for (i = 0; i != component.size(); ++i)
        std::cout << "Vertex " << name[i] << " is in component " << component[i]
                  << std::endl;

    return 0;
}
